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1、<p> 字?jǐn)?shù):英文2335單詞,12710字符;中文4189漢字</p><p> 出處:Venkatesh Shankar,Mirella Kleijnen,Suresh Ramanathan,Ross Rizley,Steve Holland,Shawn Morrissey.Mobile Shopper Marketing: Key Issues, Current Insights, and
2、Future Research Avenues[J]Journal of Interactive Marketing.2016,34:37-48</p><p><b> 外文文獻(xiàn): </b></p><p> Mobile Shopper Marketing: Key Issues, Current Insights, and Future Research A
3、venues</p><p> Abstract The intersection of mobile marketing and shopper marketing, known as mobile shopper marketing, is a rapidly evolving area. We formally de?ne mobile shopper marketing as the planning
4、 and execution of all mobile-based marketing activities that in?uence a shopper along and beyond the path-to-purchase: from the initial shopping trigger, to the purchase, consumption, repurchase, and recommendation stage
5、s. However, not much is known about mobile shopper marketing. We plug this gap by ?rst di</p><p> Keywords:Mobile marketing; Shopper marketing; Technology; Digital marketing; Consumer behavior</p>&l
6、t;p> Shoppers' use of mobile, which typically refers to a mobile device, medium, technology, or channel, is growing at a tremendous pace. More than four-fifths of U.S. shoppers use a mobile device to shop even wi
7、thin a store (Google M/A/R/C Study 2013).</p><p> Mobile adoption is truly global. Mobile devices are so ubiquitous that there are more people with mobile devices than there are with toothbrushes in the wor
8、ld (MMA Asia 2011). Mobile broadband is more pervasive than fixed broadband around the world and much of the surge in mobile usage emanates from emerging markets like China and India, which together account for roughly o
9、ne-third of mobile handsets worldwide (mobiforge.com). In response to these trends, marketers are increasingly using mobile </p><p> While the use of mobile in marketing practice is growing dramatically, re
10、search on this topic is evolving gradually. Thus far, it has focused on issues such as the scope of mobile marketing (Shankar and Balasubramanian 2009), mobile service delivery (Kleijnen, De Ruyter, and Wetzels 2007), mo
11、bile interface usage and usability (Venkatesh, Thong, and Xu 2012), mobile browsing experience (Adipat, Zhang, and Zhou 2011), applications to retailing (Shankar et al. 2010), interfaces for mobile devices (</p>&
12、lt;p> At the same time, shopper marketing is growing by leaps and bounds (Shankar 2011, 2014). Shopper marketing de- scribes the planning and execution of all marketing activities that influence a shopper along and b
13、eyond the path-to-purchase (Shankar 2011, 2014). A shopper differs from a consumer in that an individual could purchase for consumption by others (e.g., an adult buying for kids) and that a shopper typically is in a shop
14、ping mode rather than consuming mode as is the case with a consumer. S</p><p> Research on shopper marketing, however, is sparse, and existing consumer research does not fully address the gamut of stages a
15、shopper goes through in the shopping cycle. Shopper marketing focuses on all stages, including outside store activities such as interactions with the brand, store, and/or other shoppers before and after store visit, in b
16、oth the offline and online context (Shankar et al. 2011).</p><p> The intersection of mobile marketing and shopper market- ing, known as mobile shopper marketing, is a rapidly evolving area. Despite shopper
17、s' prolific use of mobile and marketers' shift of resources toward mobile marketing, not much is known about the integration of mobile into the shopper funnel. We formally define mobile shopper marketing as the p
18、lanning and execution of mobile-based marketing activities that influence a shopper along and beyond the path-to-purchase: from a shopping trigge</p><p> Scope of Mobile Shopper Marketing</p><
19、p> In its most general sense, mobile encompasses several aspects, including device, medium, technology, and channel. Device refers to the equipment such as smartphone, tablet and laptop. Medium refers to the means of
20、 communication such as app, email, and print. Technology refers to the hardware and software behind communication such as fixed broadband and wireless broadband. Channel refers to the mode of transaction such as mobile,
21、desktop, telephone, and physical store.</p><p> In its broadest form, shopper marketing covers the gamut of shopper activities from shopping motivation to post-purchase and includes both in-store and outsid
22、e store activities. Therefore, we focus on mobile-based shopping activities in general but do not deal deeply with mobile advertising, mobile promotions, mobile channels, or mobile gaming. For an overview and deeper disc
23、ussion of mobile advertising and mobile promotions, refer to Grewal et al. (2016) and Andrews et al. (2016), respectively.</p><p> From a device perspective, mobile can be seen as any centrally connected po
24、rtable device that can be used in motion. Such a device ranges from a cellphone to a tablet. A mobile device helps customers perform a number of activities and make decisions on the move. Most users would feel lost witho
25、ut them. Mobile devices allow shoppers to use multiple apps, surf the web, and use audiovisual features such as talking and viewing.</p><p> From a technology standpoint, mobile enables the delivery of cont
26、extually relevant information (e.g., location, time, speed of travel, date events, and weather) to shoppers. From a medium viewpoint, firms can use mobile to view and hear shoppers' voices and manage customer relatio
27、nships. In terms of being a channel, mobile offers shoppers' transaction data to firms, enabling them to analyze and predict shoppers' needs and wants. At the highest level, mobile is an integral part of a firm
28、39;s overal</p><p> The influence of mobile on shopping extends well beyond in-store use of mobile devices. It affects every stage in the shopping cycle of not just the shopper but also his/her social circl
29、e. The implications of mobile marketing extend far beyond the physical store. It involves all the planning and execution steps of marketing activities. The shopping journey is also circular, which means it does not have
30、a starting or ending point (Walker 2011). Rather, it is a cycle that shoppers can join or leav</p><p> One way to analyze the scope of mobile in the shopping cycle is to split it into three broad stages: be
31、fore purchase, during purchase, and after purchase. Shoppers, employees, and organizations (retailers, manufacturers, and service providers) face a number of critical issues relating to mobile shopper marketing across th
32、e different stages in the shopping cycle. Underlying the roles of different stakeholders is also the mobile technology itself, as changes in mobile technology directly or indire</p><p> The remaining sectio
33、ns develop research question in relation to the four themes represented in Fig. 1: the shopper, the employee, the organization, and mobile technology (see also Table 1). Under shopper-related mobile issues, we discuss sh
34、opper motivation/goals, search, discovery, evaluation, consid- eration, choice, and post-purchase. Under employee-related mobile issues, we cover employee roles, metrics and incentives. Under organization-related mobile
35、issues, we elaborate on data-related, re</p><p> Fig. 1. Mobile shopper journey and research questions.</p><p> Table 1 Research avenues and unexplored questions</p><p><b>
36、 中文譯文:</b></p><p> 移動(dòng)購(gòu)物者營(yíng)銷:關(guān)鍵問(wèn)題,目前的見解和未來(lái)的研究途徑</p><p> 摘要 抽象的移動(dòng)營(yíng)銷和顧客營(yíng)銷的交集,被稱為移動(dòng)購(gòu)物者營(yíng)銷,它是一個(gè)快速發(fā)展的領(lǐng)域。我們正式定義移動(dòng)購(gòu)物者營(yíng)銷計(jì)劃為:計(jì)劃和執(zhí)行的所有基于和超越傳統(tǒng)營(yíng)銷的手機(jī)營(yíng)銷活動(dòng),從最初的觸發(fā)購(gòu)物,到購(gòu)買、消費(fèi)、回購(gòu),建議階段。然而,沒(méi)有多少人知道移動(dòng)購(gòu)物者營(yíng)銷。我們填補(bǔ)
37、這個(gè)缺口,首先討論移動(dòng)購(gòu)物者營(yíng)銷及其范圍的深度,然后介紹流程模型,這連接了移動(dòng)購(gòu)物旅程與四個(gè)關(guān)鍵實(shí)體,即顧客、員工、組織和移動(dòng)技術(shù)。對(duì)于每一個(gè)主題,我們辨別出面臨的挑戰(zhàn),這些挑戰(zhàn)為未來(lái)研究提供機(jī)會(huì)。</p><p> 關(guān)鍵詞:移動(dòng)營(yíng)銷;顧客營(yíng)銷;技術(shù);數(shù)字營(yíng)銷;消費(fèi)者的行為</p><p> 消費(fèi)者使用移動(dòng),通常指的是一個(gè)移動(dòng)設(shè)備,媒介,技術(shù)或通道,正以驚人的速度增長(zhǎng)。超過(guò)4/5的美國(guó)
38、消費(fèi)者甚至在商店購(gòu)物時(shí)使用移動(dòng)設(shè)備(谷歌M/a/R/C研究2013)。</p><p> 手機(jī)應(yīng)用事實(shí)上已經(jīng)遍布全球。移動(dòng)設(shè)備隨處可見,擁有移動(dòng)設(shè)備的人比擁有牙刷的人更多(MMA亞洲2011)。移動(dòng)寬帶比固定寬帶更為普及。世界各地和激增的移動(dòng)使用源自中國(guó)和印度等新興市場(chǎng),占全球約三分之一的手機(jī)(mobiforge.com)在應(yīng)對(duì)這些趨勢(shì)方面,營(yíng)銷人員越來(lái)越多地使用移動(dòng)設(shè)備,以滿足移動(dòng)購(gòu)物者的需求?,F(xiàn)在公司的支出
39、在移動(dòng)端大約占所有數(shù)字消費(fèi)的四分之一,移動(dòng)端將在2015年占大約22%的數(shù)字收入(eMarketer 2015)。超過(guò)四分之三的零售商計(jì)劃從2015年起增強(qiáng)他們的移動(dòng)營(yíng)銷支出(eMarketer 2015)。</p><p> 雖然使用移動(dòng)設(shè)備在營(yíng)銷實(shí)踐中急劇增長(zhǎng),關(guān)于這一主題的研究也逐漸發(fā)展。到目前為止,它一直專注于以下問(wèn)題,諸如:移動(dòng)營(yíng)銷的范圍(尚卡爾和巴拉蘇布蘭馬尼安 2009),移動(dòng)服務(wù)交付(切克威乞克
40、內(nèi)門,吉姆 2007),移動(dòng)界面的使用和可用性(馬納,皮帶,徐 2012),移動(dòng)瀏覽體驗(yàn)(2011年艾特派特,張,周),應(yīng)用程序零售業(yè)(尚卡爾等人.2010),為移動(dòng)設(shè)備接口(布拉塞爾和吉普斯 2014),移動(dòng)應(yīng)用需求(加戈和特朗 2013),移動(dòng)購(gòu)物車(范愛特森等人.2013)、移動(dòng)廣告和促銷(安德魯斯等人.2015;巴特,斯蒂芬和薩瓦里;2014鄺,方和羅2015),和移動(dòng)購(gòu)物(王馬爾薩斯,克里什納莫西 2015)。</p&g
41、t;<p> 與此同時(shí),購(gòu)物者營(yíng)銷突飛猛進(jìn)的增長(zhǎng)(尚卡爾 2011,2014)。購(gòu)物者營(yíng)銷描述所有的計(jì)劃和執(zhí)行等營(yíng)銷活動(dòng)如何影響購(gòu)物者,超出了傳統(tǒng)銷售模式(尚卡爾2011,2014)。顧客與消費(fèi)者的不同之處在于,一個(gè)人可以購(gòu)買,由其他人消費(fèi)(例如,成年人購(gòu)買,孩子消費(fèi)),一個(gè)購(gòu)物者通常是在購(gòu)物模式與消費(fèi)者一樣,而不是在消費(fèi)者模式和消費(fèi)者一樣。具體來(lái)說(shuō),購(gòu)物者可以促進(jìn)購(gòu)買決策,或者是購(gòu)買商品或產(chǎn)品的心態(tài),而一個(gè)消費(fèi)者可以在
42、任何環(huán)境中促進(jìn)購(gòu)買、消費(fèi)或處理的各個(gè)環(huán)節(jié)。</p><p> 然而對(duì)顧客營(yíng)銷的研究還是比較少的,現(xiàn)有的消費(fèi)者研究并沒(méi)有完全解決購(gòu)物者在購(gòu)物周期中經(jīng)歷的問(wèn)題。購(gòu)物者營(yíng)銷關(guān)注所有階段,包括店外活動(dòng),諸如在光顧商店之前和之后的和品牌,商店級(jí)其他購(gòu)買者的互動(dòng),無(wú)論是線上線下(尚卡爾等人,2011)。</p><p> 移動(dòng)營(yíng)銷和消費(fèi)者營(yíng)銷的交叉部分,被稱為移動(dòng)購(gòu)物者營(yíng)銷,是一個(gè)快速發(fā)展的領(lǐng)域。
43、盡管購(gòu)物者充分使用移動(dòng)設(shè)備,營(yíng)銷人員的資源轉(zhuǎn)向移動(dòng)營(yíng)銷,沒(méi)有多少人知道移動(dòng)營(yíng)銷可以整合入消費(fèi)者營(yíng)銷中。我們正式定義移動(dòng)購(gòu)物者營(yíng)銷為:基于移動(dòng)設(shè)備的市場(chǎng)營(yíng)銷的計(jì)劃和執(zhí)行,包括并且超出了傳統(tǒng)銷售的范疇:從購(gòu)物觸發(fā),到購(gòu)買、消費(fèi)、回購(gòu)、建議階段。提供深入理解移動(dòng)購(gòu)物者營(yíng)銷,我們討論的關(guān)鍵問(wèn)題是移動(dòng)購(gòu)物者營(yíng)銷視角的四個(gè)關(guān)鍵實(shí)體:顧客,員工,組織和移動(dòng)技術(shù)。在這樣做之前,我們首先詳細(xì)闡述了移動(dòng)購(gòu)物者營(yíng)銷的范圍。</p><p&
44、gt; 移動(dòng)購(gòu)物者營(yíng)銷的范圍</p><p> 在其最一般的意義上說(shuō),移動(dòng)包含幾個(gè)方面,包括設(shè)備、媒介、技術(shù),和渠道。設(shè)備是指如智能手機(jī)、平板電腦和筆記本電腦。介質(zhì)是指等通信手段應(yīng)用,電子郵件和打印。背后的技術(shù)指的是交流背后的硬件和軟件,如固定寬帶和無(wú)線寬帶等。通道是指交易的模式如移動(dòng)、桌面、電話、和物理存儲(chǔ)。</p><p> 在其最廣泛的形式中,購(gòu)物者營(yíng)銷涵蓋的范圍包括購(gòu)物動(dòng)機(jī)和
45、售后,而購(gòu)物者活動(dòng)包括店內(nèi)和店外活動(dòng)。因此,我們專注于一般的移動(dòng)購(gòu)物活動(dòng)但不深入處理移動(dòng)廣告、移動(dòng)促銷、移動(dòng)渠道或者移動(dòng)游戲。如需概述或深入地討論移動(dòng)廣告和移動(dòng)促銷,請(qǐng)分別參考格雷瓦爾等人(2016年)和安德魯?shù)热?2016)。同樣,對(duì)移動(dòng)游戲綜合處理方法,請(qǐng)參考霍法克等人(2016)。</p><p> 從設(shè)備的角度來(lái)看,移動(dòng)設(shè)備可以被視為在運(yùn)轉(zhuǎn)中的任何集中連接的便攜設(shè)備,。這樣的設(shè)備范圍包括從手機(jī)到平板電腦
46、。移動(dòng)設(shè)備幫助客戶在動(dòng)態(tài)中執(zhí)行一系列活動(dòng)和決策。大多數(shù)用戶離開他們會(huì)悵然若失。移動(dòng)設(shè)備讓購(gòu)物者使用多個(gè)應(yīng)用程序,在網(wǎng)上沖浪,使用視聽特征,如視屏聊天。</p><p> 從技術(shù)的角度來(lái)看,移動(dòng)使上下文相關(guān)的信息(如旅行、位置、時(shí)間、速度、日期的事件和天氣)能傳達(dá)到購(gòu)物者。從媒介的角度來(lái)看,企業(yè)可以使用移動(dòng)視圖聽到顧客的聲音和管理客戶關(guān)系。由于是一個(gè)渠道,移動(dòng)技術(shù)提供顧客的交易數(shù)據(jù),使他們能夠分析和預(yù)測(cè)顧客的需求
47、和希望。在最高的層次上,移動(dòng)技術(shù)是一個(gè)公司的總體營(yíng)銷戰(zhàn)略的組成部分,特別是其SMACIT(社交、移動(dòng)、分析、云計(jì)算和物聯(lián)網(wǎng))策略。在越來(lái)越多的組織中,SMACIT戰(zhàn)略地位日益上升,因?yàn)檫@些因素都是相互關(guān)聯(lián)的,并迅速成為一個(gè)組織數(shù)字轉(zhuǎn)換的重要組成部分(羅斯 2014)。</p><p> 移動(dòng)購(gòu)物的影響遠(yuǎn)遠(yuǎn)超出店內(nèi)使用移動(dòng)設(shè)備。它影響購(gòu)物周期的每個(gè)階段,包括購(gòu)物者和他/她的社交圈。移動(dòng)營(yíng)銷的影響遠(yuǎn)遠(yuǎn)超出了體育商店
48、。它涉及所有營(yíng)銷活動(dòng)的計(jì)劃和執(zhí)行的步驟。購(gòu)物之旅也是圓形的,這意味著它沒(méi)有開始或結(jié)束點(diǎn)(沃克 2011)。相反,它是一個(gè)循環(huán),顧客可以隨時(shí)加入或離開,和移動(dòng)營(yíng)銷可以在購(gòu)物周期中影響這些點(diǎn)。</p><p> 對(duì)于移動(dòng)購(gòu)物在購(gòu)物周期中的影響范圍,一種分析方法把它分割成三個(gè)大階段:購(gòu)買前,購(gòu)買中,購(gòu)買后。顧客、雇員和組織(零售商、制造商和服務(wù)提供商)面臨的關(guān)鍵問(wèn)題是:整個(gè)購(gòu)物周期的不同階段中,移動(dòng)購(gòu)物者如何營(yíng)銷。潛
49、在的不同利益相關(guān)者的角色也是移動(dòng)技術(shù)本身,隨著移動(dòng)技術(shù)的變化直接或間接影響移動(dòng)購(gòu)物者,員工和組織的行為。如圖1所示,它是一個(gè)基于這些實(shí)體和階段的組織框架。</p><p> 剩下的部分就是開發(fā)研究如圖1所示與四個(gè)主題有關(guān)的問(wèn)題,這四個(gè)主題分別是顧客、員工、組織和移動(dòng)技術(shù)(參見表1)。在購(gòu)物者相關(guān)的移動(dòng)事物中,我們討論顧客動(dòng)機(jī)/目標(biāo),搜索、發(fā)現(xiàn)、評(píng)估、考慮、選擇和售后。在雇員相關(guān)的移動(dòng)問(wèn)題中,我們將介紹員工角色、
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