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1、<p>  畢業(yè)設(shè)計(論文)外文文獻(xiàn)翻譯</p><p><b>  (2012屆)</b></p><p>  譯文: 一個3D博客的設(shè)計和內(nèi)容,以及它寓教于樂的應(yīng)用</p><p>  學(xué)生姓名 </p><p>  學(xué) 號

2、 </p><p>  系 別 </p><p>  專業(yè)班級 </p><p>  指導(dǎo)教師 </p><p>  填寫

3、日期 </p><p>  一個3D博客的設(shè)計和內(nèi)容,以及它寓教于樂的應(yīng)用(本文有刪節(jié))</p><p><b>  摘要</b></p><p>  在寓教于樂的領(lǐng)域,這很重要有效地產(chǎn)生Web3D作品,能夠形象化互動體驗?zāi):倪z產(chǎn)架構(gòu)和歷史事件。在這篇文章里,我們描述了3D博客技術(shù),并

4、對它提出建議和發(fā)展。此外,我們解釋一個應(yīng)用3D博客技術(shù)構(gòu)造的虛擬系統(tǒng)。除了是一個實用和愉快的學(xué)習(xí)工具,3D博客不僅使非專業(yè)用戶輕松的構(gòu)造對象,它也可以讓兩個對象構(gòu)造和用戶可以很容易地參與協(xié)同虛擬環(huán)境的建設(shè)。在體驗虛擬遺產(chǎn)上帶來了新的可能性。</p><p>  關(guān)鍵詞 Web3D 3D博客 虛擬環(huán)境</p><p><b>  1引言</b></p>

5、<p>  互聯(lián)網(wǎng)用戶不斷要求進(jìn)行復(fù)雜的網(wǎng)頁內(nèi)容。Web3D是一個系統(tǒng),它使得創(chuàng)造者和使用者可能處理的三維數(shù)據(jù)在互聯(lián)網(wǎng)上相對比較容易,也認(rèn)為Web3D應(yīng)用到網(wǎng)頁上是非常重要的。然而,盡管它的實用性和重要性,它已經(jīng)非常緩慢去捕捉,因為內(nèi)容創(chuàng)作者需要進(jìn)行一些研究,以有效去使用Web3D技術(shù)。我們已經(jīng)在課堂上教學(xué)VR很多年,因此我們積累了很多由學(xué)生創(chuàng)作的Web3D作品,但是我們現(xiàn)在需要很好的去使用這些Web3D作品。為了解決這些

6、問題,我們正在提出和發(fā)展3D博客技術(shù),這使得它可以為創(chuàng)造者和使用者輕松處理Web3D數(shù)據(jù)。</p><p>  除了我們自己以前在這一領(lǐng)域的研究,也很少會有另外的研究,對于大家熟知的3D博客,結(jié)合了Web3D和博客技術(shù)。</p><p>  雖然這可以通過使用Web3D去顯示和處理網(wǎng)上的3D對象,我們可以更容易用我們提出的3D博客技術(shù)創(chuàng)造一個3D環(huán)境。此外,因為3D博客很容易讓用戶共享3D

7、的共同的數(shù)據(jù)和相互配合,能夠簡單地產(chǎn)生寓教于樂的內(nèi)容。結(jié)果是,它不僅可以使3D博客的參與者完整的創(chuàng)造內(nèi)容,也可以享受這個學(xué)習(xí)的經(jīng)驗。</p><p>  作為一個實驗評價3D博客,我們生產(chǎn)出了一個昭和時代在日本舉辦的太平洋博覽會的虛擬實境系統(tǒng)。結(jié)果表明,3D博客具有很多好的特點。</p><p>  這項研究的目的在于提出,發(fā)展,提高3D博客技術(shù),其目的是提供一種優(yōu)越的開發(fā)環(huán)境,使得有可能

8、重復(fù)使用,并創(chuàng)造Web3D作品,有效地為所有,不管是專業(yè)還是業(yè)余,制造者或觀眾的用戶。</p><p><b>  2 3D博客技術(shù)</b></p><p>  2.1 3D博客技術(shù)的提出</p><p>  3D博客是我們所提出的理念和技術(shù),它誕生于通過申請Web3D到博客技術(shù)。簡而言之,提出如下3D博客建議。</p><

9、;p>  3D博客技術(shù)是一個系統(tǒng)的概念和技術(shù)的博客。它使用戶可以用最小的難度貢獻(xiàn)自己的Web3D作品,還可以修改,協(xié)調(diào)地動態(tài)地去發(fā)展自己的作品。</p><p>  2.2 3D博客技術(shù)的特征</p><p>  3D博客技術(shù)有以下特征:</p><p>  --它使得很容易產(chǎn)生,控制和管理網(wǎng)頁處理那些web3D作品</p><p>

10、  --許多用戶可以產(chǎn)生和容易的使用web3D作品</p><p>  --這引用功能變得非常簡單,為用戶貢獻(xiàn)web3D作品,并交換意見</p><p>  --3D博客為特定的應(yīng)用領(lǐng)域提供簡單的開發(fā)工具(顯示虛擬現(xiàn)實的教育,房屋,3D人物,3D塊游戲發(fā)展等)</p><p>  --由于該系統(tǒng)的庫函數(shù),它很方便用戶重用那些他們或其他人生產(chǎn)的作品</p>

11、<p>  2.3 Web3D組件注冊的創(chuàng)建者和使用該構(gòu)件的進(jìn)步在一個社區(qū)</p><p>  在我們的計算機課程中,我們教Web3D使用中,我們已經(jīng)創(chuàng)造和積累了大量的Web3D和組件。</p><p>  雖然我們曾經(jīng)基于一個HTML的主頁上展出的這些作品,但它僅僅是參考,幾乎沒有任何學(xué)生重用他們。事實上,極少數(shù)的作品曾經(jīng)被重用。如果我們部嘗試重用這些數(shù)據(jù),然而,也有很多問

12、題需要解決。這些包括作品的中心坐標(biāo),刻度值和方向,燈光,背景,傳感器和定時器設(shè)置的類型,類別和這些工程組件的分層文件結(jié)構(gòu)。如果沒有有關(guān)的數(shù)據(jù)文件結(jié)構(gòu)資料存在,工程的用戶必須再次嘗試解釋和理解的數(shù)據(jù)文件。這是一個致命的缺陷對那些試圖重用這些作品的用戶。此外,我們注意到,它需要很長一段時間去有效的使用Web3D數(shù)據(jù)。</p><p>  解決這些問題的有利方法是堅持拒絕使用早期的那些被采用的Web3D數(shù)據(jù)的數(shù)據(jù)庫。具

13、體的來說,用戶注冊自己的Web3D作品和組件,用數(shù)據(jù)屬性信息作為文件名稱,也可以用更多的信息,分類,關(guān)鍵詞等作為文件名稱。然后,用戶可以爭取強大的搜索資源輕松的搜索所需的數(shù)據(jù),如SQL功能。通過這種方式,他有可能重新激活以前的數(shù)據(jù)Web3D作品。</p><p>  2.4 3D博客系統(tǒng)的結(jié)構(gòu)</p><p>  我們開始使用Zope來進(jìn)行研究。雖然Zope是一個可靠的系統(tǒng),但它有一個圖形

14、用戶界面的薄弱點;因此,我們要切換到Perl語言。雖然Perl語言非常方便,也很容易開發(fā)一個3D博客環(huán)境,他也有一個在圖形用戶界面應(yīng)用程序方面的缺點,它不能支持鼠標(biāo)。因為它必須在3D博客中操控3D對象,這是個致命的缺點。目前,我們正在Java 和 JSP的基礎(chǔ)上開發(fā)和研究3D博客技術(shù)。</p><p>  圖1表示創(chuàng)建用戶的3D博客頁面。在開始時,用戶想要建立3D博客網(wǎng)站,都必須的建立基本的數(shù)據(jù)如設(shè)計,標(biāo)題和管理

15、員密碼。3D博客發(fā)生器產(chǎn)生一個基本的3D博客網(wǎng)頁。</p><p>  圖. 1.創(chuàng)建一個3D博客頁面</p><p>  圖2表示的是3D框圖。首先用戶將進(jìn)入3D博客首頁。雖然這個3D博客網(wǎng)站的管理員將設(shè)置風(fēng)格樣式數(shù)據(jù),他或她創(chuàng)建3D博客網(wǎng)站,用戶還可以輕松的改變樣式表的數(shù)據(jù)。在實踐中,參考的servlet的這個網(wǎng)站的主要的頁面。參考的servlet調(diào)度和貢獻(xiàn)(JSP)程序時,用戶要參考

16、或作出貢獻(xiàn)的一些數(shù)據(jù)。在這個系統(tǒng)中,我們將Web3D數(shù)據(jù)處理成3D數(shù)據(jù)。用戶可以產(chǎn)生與3D相關(guān)的應(yīng)用和計算機輔助設(shè)計。然后他們便可以貢獻(xiàn)自己的3D作品給投稿程序,然后投稿程序參考分派這些參考程序并把這些數(shù)據(jù)遞交給數(shù)據(jù)庫程序(數(shù)據(jù)控制和數(shù)據(jù)搜索Java程序)。我們采用MySQL作為數(shù)據(jù)庫處理程序的,因為它具有很多好處。例如,他很方便導(dǎo)入到我們的系統(tǒng), 而且它的新版本也是很容易獲得的。用戶還可以搜索他們想要的任何數(shù)據(jù)和重復(fù)使用舊存檔的數(shù)據(jù),

17、不會有任何問題。要搜索數(shù)據(jù),要有大量的搜索關(guān)鍵詞,如作者名字,流派,日期,類別等。</p><p>  圖.2. 3D博客的框圖</p><p>  3D博客兩個主要的特點是引用功能和RSS功能。引用功能,很容易形成社區(qū):當(dāng)我們寫別人的新聞到我們自己的博客頁面時,鏈接是建立一個從別人博客頁面到我們自己頁面的過程。</p><p>  從技術(shù)上講,我們的3D博客發(fā)送引

18、用通告數(shù)據(jù)到另外的3D博客網(wǎng)站,該網(wǎng)站收到的引用統(tǒng)一資源定位符,然后在該網(wǎng)站自動添加鏈接。RSS是一種新的概念,使我們的系統(tǒng)產(chǎn)生的RDF數(shù)據(jù)。</p><p>  圖3顯示了我們開發(fā)的3D博客的三維計算機輔助設(shè)計。我們正在開發(fā)一種博客工具可以安裝在臺式電腦上。</p><p>  圖.3. 3D博客的計算機輔助設(shè)計</p><p>  以下是我們描述的語言和開發(fā)環(huán)境

19、,用于開發(fā)3D博客系統(tǒng)。</p><p>  – 語言: Java, JSP, Web3D </p><p>  – 環(huán)境: Eclipse 3.1.1 </p><p>  – 服務(wù)器軟件: Apache2, Tomcat </p><p>  – 操作系統(tǒng): Windows XP </p><p>  – 奔騰

20、4 (3 GHz) 機器 </p><p>  關(guān)于3D博客最重要的特點,是任何人都可以做出3D博客網(wǎng)頁,并且立即可以開始管理網(wǎng)頁。我們所需要的是設(shè)置簡單的,基本的數(shù)據(jù)。因此,它可以啟動一個3D博客任何項目的網(wǎng)頁。</p><p>  圖4顯示了一個3D博客的首頁的例子。</p><p>  圖4. 3D博客首頁的例子</p><p>  為

21、了促進(jìn)Web3D作品,創(chuàng)作者必須輸入自己的基本信息。然后,它們編輯網(wǎng)頁,并產(chǎn)生自己的Web3D作品。由于系統(tǒng)提供了一個Web3D作品的列表,并為這個項目的創(chuàng)造者提供一個廣泛的空間,創(chuàng)造者不僅有助于編輯組件,而且還可以改造普遍的Web3D作品。當(dāng)然,需要ID和密碼共同協(xié)調(diào)管理這些組件。</p><p>  3 3D博客的應(yīng)用領(lǐng)域</p><p>  此外,我們增加了信息的超文本鏈接的平臺。圖

22、5顯示了一個該信息的例子。然而,我們注意到在用戶界面存在一些問題。</p><p><b>  圖.5. 平臺展示</b></p><p>  3D博客有很多的應(yīng)用領(lǐng)域,其中一些如下列表:</p><p><b>  --打開圖庫</b></p><p>  --一個城鎮(zhèn)的歷史檔案</p>

23、;<p><b>  --3D社區(qū)空間</b></p><p><b>  --3D日記</b></p><p><b>  --類和研討會</b></p><p><b>  4 結(jié)論</b></p><p>  到目前為止,我們已經(jīng)概述3

24、D博客技術(shù),制作了一個虛擬系統(tǒng)在1937年太平洋萬國博覽會上。在ppe項目里,學(xué)生可以制作相關(guān)的組件并把他們順利的組合起來作為一個網(wǎng)站。事實證明,我們可以通過此系統(tǒng)進(jìn)行交互的分享經(jīng)驗。我們的實驗結(jié)果清楚的表明,這個系統(tǒng)對制作一個Web3D作品很有用。在未來,我們打算擴大這個3D博客的應(yīng)用程序的存在,尤其對一個適當(dāng)?shù)娜藱C界面。</p><p>  Design and Contents of a 3D blog S

25、ystem </p><p>  and Its Applications to Edutainment(本文有刪節(jié))</p><p><b>  Abstract</b></p><p>  In the field of edutainment, it is very important to produce Web3D works eff

26、iciently, and to be able to visualize or interactively experience obscure heritage architectures and historical events. In this article,we describe 3Dblog technology, which we have proposed and developed.In addition, we

27、explain a virtual system that we constructed by applying the proposed 3D blog technology. In addition to being a useful and enjoyable learning tool, 3Dblog not only enables non-professional users to const</p><

28、p>  Keys Web3D 3D blog virtual system</p><p>  1 Introduction </p><p>  Internet users are continually demanding ongoing sophistication of homepage</p><p>  contents. Web3D i

29、s one system that makes it possible for creators and users</p><p>  to handle three-dimensional data on the Internet comparatively easily, and we</p><p>  consider it very important that Web3D b

30、e applied to homepages. However, despite</p><p>  its usefulness and importance, it has been very slow to catch on, since content creators need to undertake some study to use Web3D effectively. We have been

31、teaching VR in our classes for many years and as a result have accumulated a great number of Web3D works created by students, but now we need to make good use of all these Web3D works. To solve these problems,we are prop

32、osing and developing 3D blog technology, which makes it possible for creators and users to handle Web3D data easily.</p><p>  Apart from our own previous research in this field , there has been very</p>

33、;<p>  little additional study, that combines Web3D and blogging technology.</p><p>  Although it is certainly possible to display and handle 3D objects on networks</p><p>  by using Web3

34、D only, we can produce a 3D environment more easily with our proposed 3Dblog technology. Moreover, because 3Dblog makes it easy for users to share 3D common data and cooperate with each other, it becomes simple to produc

35、e edutainment contents. The result is that not only can 3Dblog participants create contents completely by themselves, but they can also enjoy the learning experience.</p><p>  As an experiment to evaluate 3D

36、 blog, we have produced a virtual-reality</p><p>  system featuring the Pan Pacific Exposition held in Japan in the Showa period. The results revealed that 3Dblog includes a number of good features.</p>

37、;<p>  The purpose of this study is to propose, develop, and improve 3Dblog technology,with the aim of providing a superior developing environment, makingit possible to reuse and create Web3D works effectively for

38、 all users whether professional or amateur, creator or spectator .</p><p>  2 3Dblog Technology </p><p>  2.1 A Proposal for 3Dblog Technology </p><p>  3Dblog is the idea and te

39、chnology we have proposed, one that was born by</p><p>  applying Web3D to blog technology. Put simply, 3Dblog is proposed as follows.</p><p>  3Dblog is a system that combines Web3D with the co

40、ncept and technology of blogs. It enables users to contribute their own Web3D works with a minimum of difficulty, and also modify and develop their works collaboratively and dynamically .</p><p>  2.2 Featur

41、es of 3Dblog Technology </p><p>  3Dblog technology has the following features.</p><p>  – It makes it easy to produce, control, and manage homepages that deal with</p><p>  Web3D w

42、orks.</p><p>  – Many users can produce and use Web3D works easily and dynamically.</p><p>  – The trackback function makes it simple for users to contributeWeb3D works</p><p>  and

43、 also exchange opinions.</p><p>  – 3Dblog provides simple developing tools for specific, applied fields. (VR education,display of houses, development of 3D characters, 3D block games,and so on.)</p>

44、<p>  – As the system has library functions, it is easy for users to reuse past works</p><p>  that they or others have produced.</p><p>  2.3 Registration of Web3D Components by Creators a

45、nd Advancement of Use of the Components in a Community</p><p>  In our computer classes, in which we teach Web3D use, we have created and accumulated a large number of Web3D works and components. Although we

46、 once exhibited these works on an HTML-based home page, it was merely for reference and scarcely any students reused them; in fact, very few of the works have ever been reused. If we do attempt to reuse such data, howeve

47、r, there are many problems to solve. These include the center coordinates, scale values and directions of works, types of lights,backgrou</p><p>  One advantageous method of solving these problems that hold

48、back the reuse</p><p>  of earlier works is to employ the database of Web3D data. Specifically, users</p><p>  register their Web3D works and components, to which data property information</p

49、><p>  such as the file name, additional information, classification, and key words are added. Users can then search the desired data easily by enlisting powerful search functions such as SQL. In this way, it i

50、s possible to reactivate data of previous Web3D works . </p><p>  2.4 The 3Dblog System’s Structure </p><p>  We commenced this research using Zope. While Zope is a reliable system, it</p>

51、<p>  has a weak point with respect to graphic user interfaces (GUI); therefore, we</p><p>  switched to Perl language. Though Perl is very convenient and makes it easy to</p><p>  develo

52、p a 3Dblog environment, it also has a shortcoming in regard to GUI: it</p><p>  cannot support a mouse. Because it is imperative to manipulate 3D objects in</p><p>  3Dblog, this weak point is f

53、atal. Currently, we are developing and researching</p><p>  3Dblog technology on the basis of Java and JSP.</p><p>  Figure 1 represents the creation of a user’s 3Dblog page. At the beginning, i

54、t is necessary for user who wants to establish a 3Dblog site to set up fundamental</p><p>  data such as the design, title, and administrator password. The 3Dblog generator</p><p>  then produce

55、s a fundamental 3Dblog homepage.</p><p>  Fig. 1. Creation of a user’s 3Dblog page</p><p>  Figure 2 represents the block diagram of 3Dblog. First, users will enter the</p><p>  top

56、 page of 3Dblog. Although the manager of this 3Dblog site would set the</p><p>  style sheet data (CSS) when he or she generates this 3Dblog site, users can also</p><p>  change the style sheet

57、data easily. In practice, the reference servlet is the main page of this site. The reference servlet dispatches the Reference & Contribution(JSP) program when user wants to refer or contribute some data. In this syst

58、em we will deal with Web3D data as 3D data. Users can produce 3D works with relevant applications and CAD, which we have prepared. They can then contribute their 3D work to the contribution servlet, after which the contr

59、ibution servlet dispatches the reference </p><p>  Fig. 2. Block diagram of 3Dblog</p><p>  Two primary features of 3Dblog are the trackback function and the RSS function. </p><p> 

60、 The trackback function makes it easy to form communities: When we write someone’s news into our own blog page, a link is established from someone else’s blog page to our own. Technically speaking, our 3Dblog sends track

61、back ping data to another 3Dblog site, that site receives the trackback URL, and then the site adds the link automatically. RSS is also a new concept that enables our system to produce RDF data.</p><p>  Fig

62、ure 3 shows the 3D-CAD we developed for 3Dblog. The kind of Blog</p><p>  tool we are developing is for installation on a desktop PC. In the following,</p><p>  we describe the language and the

63、developing environment used to develop the</p><p>  3Dblog system.</p><p>  – Language: Java, JSP, Web3D </p><p>  – Environment: Eclipse 3.1.1 </p><p>  – Server softw

64、are: Apache2, Tomcat </p><p>  – OS: Windows XP </p><p>  Pentium 4 (3 GHz) machine </p><p>  Fig. 3. The 3DCAD for 3Dblog </p><p>  The important point concer

65、ning the features of 3Dblog is that anybody can</p><p>  make a 3Dblog homepage and begin to administer it at once. All that is needed</p><p>  is to set up simple, fundamental data. Therefore,

66、it is possible to start a 3Dblog</p><p>  homepage for any project.</p><p>  Figure 4 shows an example of the 3Dblog top pages.</p><p>  Fig. 4. The addition of pavilion</p>

67、<p>  To contribute Web3D works, creators must enter their own fundamentalinformation.</p><p>  They then edit and contribute pages, and produce their own Web3D works. Since the system provides a list o

68、f Web3D works and a common space for all creators of this project, creators can not only contribute to and edit the components,but also remodel common Web3D work collaboratively. Naturally, IDs and passwords are need to

69、administer these components and common work .</p><p>  3 Applicable Fields for 3Dblog</p><p>  Furthermore, we added information to the pavilions as hyperlinks. Figure 5</p><p>  sh

70、ows an example of the information. However, we noticed some problems in the</p><p>  user interface.</p><p>  Fig. 5. The addition of pavilion</p><p>  There are so many applicable

71、fields for 3Dblog. Some of them are listed as</p><p><b>  follows:</b></p><p>  – Open gallery</p><p>  – Historical archives of a town</p><p>  – 3D commun

72、ity space</p><p>  – 3D diary</p><p>  Classes and seminars</p><p>  4 Conclusions</p><p>  To date, we have outlined the technology of 3Dblog technology and experiment

73、ally produced a virtual system featuring the Pan-Pacific Exposition of 1937. In the PPE project, students could produce the relevant components and integrate them as a site very smoothly. It was proved that we could enjo

74、y the experience of interacting through this system. The result of our experiment clearly shows that this system is very useful for produce Web3D works collaboratively. In the future, we intend to improve</p><

75、p>  Reference:</p><p>  Yoshio Nishio, Takami Yasuda ,Shigeki Yokoi. Design and Contents of a 3Dblog System and Its Applications to Edutainment[J]. Computer Science.2006,(3942):</p><p><b&

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