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1、ScienceDirectAvailable online at www.sciencedirect.comProcedia Computer Science 113 (2017) 253–2601877-0509 © 2017 The Authors. Published by Elsevier B.V. Peer-review under responsibility of the Conference Program C

2、hairs. 10.1016/j.procs.2017.08.365© 2017 The Authors. Published by Elsevier B.V. Peer-review under responsibility of the Conference Program Chairs.Available online at www.sciencedirect.com ScienceDirect Procedia Com

3、puter Science 00 (2017) 000–000 www.elsevier.com/locate/procedia 1877-0509 © 2017 The Authors. Published by Elsevier B.V. Peer-review under responsibility of the Conference Program Chairs. The 8th International Con

4、ference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2017) Utilization of Virtual Reality in Education of Employees in Slovakia Monika Dávidekováa,Keywords: Virtual reality (

5、VR); innovation in education; learning by doing; 1. Introduction Information and communication technology (ICT) changed the known way of living beyond recognition. New discoveries and innovative approaches of processin

6、g enabled to invent new methods and procedures for executing various activities. It bolstered the productivity1 and uncovered new opportunities. By storing immense volumes of data, it allowed capturing and collecting

7、knowledge of human society much faster than it was possible ever before. At the same time, through ubiquitous internet connectivity, flexible mobility and affordability provided by the omnipresent mobile wireless telec

8、ommunication networks, the content stored became accessible anytime everywhere through the Internet. Knowledge and know-how in diverse fields are spread over the world enhancing possibilities of education and enriching

9、 learning with new procedures, systems and activities. ICT * Corresponding author. Tel.: +421-2-501-17-407. E-mail address: monika.davidekova@fm.uniba.sk Available online at www.sciencedirect.com ScienceDirect Procedia

10、Computer Science 00 (2017) 000–000 www.elsevier.com/locate/procedia 1877-0509 © 2017 The Authors. Published by Elsevier B.V. Peer-review under responsibility of the Conference Program Chairs. The 8th International

11、Conference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2017) Utilization of Virtual Reality in Education of Employees in Slovakia Monika Dávidekováa,*, Michal Mjartana, Micha

12、l Gregu?a a Department of Information Systems, Comenius University, Odbojárov 10, Bratislava, 851 01, Slovakia Abstract Information and communication technology (ICT) enriched learning in many ways and made the know

13、ledge of the society accessible to everyone at any time and everywhere through the Internet. Learning represents a life-long ongoing activity that allows innovation of processes by establishing new ways of execution in

14、 organizations. By introducing dynamics and interactivity, education and acquisition of new knowledge became more attractive. Virtual reality (VR) enables dynamic forms of learning by creating artefacts in virtual envi

15、ronment with activities triggered by learner’s interaction. This paper analyzes current state of VR applications in education of employees in various economy sectors in Slovak Republic based on conducted survey. ©

16、 2017 The Authors. Published by Elsevier B.V. Peer-review under responsibility of the Conference Program Chairs. Keywords: Virtual reality (VR); innovation in education; learning by doing; 1. Introduction Information a

17、nd communication technology (ICT) changed the known way of living beyond recognition. New discoveries and innovative approaches of processing enabled to invent new methods and procedures for executing various activitie

18、s. It bolstered the productivity1 and uncovered new opportunities. By storing immense volumes of data, it allowed capturing and collecting knowledge of human society much faster than it was possible ever before. At th

19、e same time, through ubiquitous internet connectivity, flexible mobility and affordability provided by the omnipresent mobile wireless telecommunication networks, the content stored became accessible anytime everywhere

20、 through the Internet. Knowledge and know-how in diverse fields are spread over the world enhancing possibilities of education and enriching learning with new procedures, systems and activities. ICT * Corresponding auth

21、or. Tel.: +421-2-501-17-407. E-mail address: monika.davidekova@fm.uniba.sk Monika Dávideková et al. / Procedia Computer Science 113 (2017) 253–260 25534%14%13%17%12% 8% 2% Self-educationCouchingMentoringCons

22、ultingBriefingJob rotationNothing from above mentioned3%21%7%4%16%19%5%9%5% 6% 5%EnergeticsFinanceTourismTransportICTTrade and ServicesEducationGovernmentMachineryProductionHealthFig. 2. Sample by industry Conducted rese

23、arch represented primary quantitative research in form of survey made in form of electronic questionnaire via Google Docs consisting of various types of questions: single selection, multiple selection and open question

24、s for arbitrary input. The survey was spread over social network and email to various companies including private sector (business organizations) and governmental agencies. The received responses consisted of 106 respo

25、ndents, however, 6 were filled with nonsense, and therefore those were excluded from the analysis. The resulting sample consisted of 100 respondents. The sample characteristics are showed in fig.1 and fig.2. Based on

26、 the content of questions, the questionnaire was divided in a few sections: ? identifying sample attributes like gender, age, industry categories for further analysis; ? finding out the frequency of undergoing a tra

27、ining; ? determining the primary need for arranged training; ? used and practiced forms of training in surveyed organizations with focus on VR and ascertaining whether the provided forms of training are perceived

28、as sufficiently motivating for learners. The assessment of survey results is described in the next section. 3. Survey findings For the convenience of the reader, this section provides survey results followed by brief di

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